VR / 3D

An ongoing archive of my extended reality work, including pieces created in Unity 3D, Unreal Engine and Maya.


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LURIDA

A retrowave neogoth Virtual Reality experience that takes you on a dystopian journey of becoming a successful artist.

This stylistically surreal VR piece was made as a reflection of my anxiety about the future, a current  personal struggle to find a healthy definition of success, and the algorithmically-forced rise of extremism in self-made entertainment content on the internet. The main goal of this piece is to get the user to experience emotional discomfort and loss of control to convey a very pessimistic point of view on the world, bringing light to the hypervaluation of social media influence among the Gen Z demographic.


CHILDHOOD BEDROOM VISITATION

A VR recreation of my childhood bedroom with teleportation & hand grab interactions.


Alien Invasion 3-scene View Master

This quick Unity project consists of 3 scenes depicting a midnight alien invasion using low-poly Google Blocks models.
The scene can be viewed in Web VR (Chrome, Firefox) here.

The models I built for this project can be viewed here.


2019 MIT Reality Virtually Hackathon piece- TerraformAR VR component

This VR simulation was built during the 2019 MIT Media Lab Reality Virtually Hackathon to educate people about the future effects of climate change. Learn more about TerraformAR here. View the VR experience interactively via browser (Chrome, Firefox) here.


GENESIS - 3D Scanning/ Mixed Video Unity Film

This film was created using 3D scans of my body, Unity, and compiled in Adobe After Effects to include green screen footage for Matt Romein’s 2018 course on Performative Avatars. The film presents an abstraction of the experience of idolizing a projected version of yourself on social media as a response to the course’s topic of questioning the nature of human identity in the post-digital world.